The Holder of Betrayal


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21:58, 20 May 2011 by 68.144.185.77

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22:37, 20 May 2011 by 68.144.185.77

Sent May 15 2011, 11:23 PM

from: investigator_c@unitedseekers.net
to: professor.nowhere@unitedseekers.net

Hey, C here. I know you haven't heard from me in a while, but I finally - finally - have the information you wanted. I know I told you I charge a flat fee, and I'm not going to go back on that, but I just want you to know, "professor," it wasn't nearly enough.

But anyway. Through means I'd... rather not discuss, I found out what you wanted to know, and here's the instructions, just like you asked.

In any city, in any country, go to any mental institution or halfway house you can get yourself to. They're not easy to find, believe me; for our purposes, at least, a hospital with a psych ward should do just fine. Find an orderly, it doesn't matter who, and ask to see the "Holder of Betrayal." I'm told they'll shoot you a look of combined shock and horrible emotional devestation, but you have to just look them dead in the eyes and try not to blink. They'll take you to a door that should lead to an ordinary room, open it for you and tell you to "take your time." As soon as you walk in, though, the door will lock behind you and the lights will go off. You'll hear this laughter that's just barely outside what you'd expect from a normal human being, an echoing, piercing sound. And this is where it starts to get weird.

You know, I'm not actually an expert on this stuff. I've never tried any of these little games, myself. You guys pay well, and I'm a man who knows his price, but you get up to some eerie shit. I just wanted to let you know that just hearing about this never gets any easier for me, and this is one of the most unpleasant ones I've run across yet.

The lights come back on after a while. They're not the same kind of annoying, lightly buzzing fluorescent lights that were there just a minute ago, though. These are a sickly yellow, with that kind of glow you get on a lightbulb that's moments away from death that doesn't really penetrate the darkness, and instead just casts everything in this upsetting half-light. The room is gone, too, and now it's a hallway, but it's completely nondescript. Along the walls are portraits that are just a bit too real, that change like those holographic movie cases as you walk past into that same awful expression that took over the worker before.

At the end, there's a door. Open that up, and don't turn around. Just go inside. There's going to be somebody here. One person or more. Men, women - hell, maybe kids - it doesn't matter. They'll be chained to the wall, starved and pleading through cracked, bleeding throats for your help. You've got to give it to them. You'll find a key, and you can use that to unhook their shackles. Help them to their atrophied feet. Tell them you can get them out of there. Guide them out the door opposite the one you entered through. Now you're outside, but it's more like a morbid dreamscape, a mockery of real life. It's overcast, and the streets are empty, but it looks real enough. Don't be fooled. It's not.

Follow the street; there's only one way to go. At the end is something resembling a fortress, with a big portcullis attached to a chain, covered in hooks. Your entourage is going to be a little nervous by now, because even though they haven't been outside for a while, they know it didn't look like this last time. Reassure them and tell them it's fine. Then, one by one... there's no easy way to say it, prof. You've got to kill them.

Maybe you can bring a gun or something, but I don't think it realy matters how. After the first one, if there's more, the others will try running, but their disused ankles will snap under their own weight. Once it's all taken care of, hook up their corpses to the hooks on the chain. Their faces will be locked in that god damn expression again, but try not to let it bother you. Their weight will cause the portcullis to rise.

Behind it, on a bare throne, is the Holder you're looking for. Also wearing that expression. Are you sick of it yet? He's just going to stare at you. Get your composure, and ask him, "what if I throw away my responsibilities for personal gain?"

He's going to tell you about all these betrayals in history. It's going to take forever, but you have to look him in his permanently-horrifying eyes as he recites them. Surpress the nausea, and you've done it. You've got your object.

I hope that helps. And next time you need my help, I'm increasing my fee. I've still got nightmares from digging all this up.

Yours,

Investigator C.

------------------------------------------------

Sent May 14 2011, 9:46 PM

from: thewarden@unitedseekers.net
to: investigator_c@unitedseekers.net

Thanx for the info C. In xchange heres what you wanted to know for the prof AND I SWEAR THIS IS THE LAST OF WHAT I KNOW ABOUT THIS GUY.

So after the thing with the portculis you go inside and the Holders there on a throne. DONT ASK HIM ANYTHING. Thats really important. If you sent somebody in before you and they asked him a question hell be wearing their face, and hell give you the object.

To be clear thats Object 273, the Coat of Betrayal. Apparently when you wear it you can double your own strength, but youll be constantly tormented by the horrible screams of whoever you sent in before you, and youll vividly see them tortured on the edge of your vision at all times, 1 week for each hour you wear the coat. I dont know if thats true tho.

Anyway give the prof my regards.

- Ward
Sent May 15 2011, 11:23 PM

from: investigator_c@unitedseekers.net
to: professor.nowhere@unitedseekers.net

Subject: Your information

Hey, C here. I know you haven't heard from me in a while, but I finally - finally - have the information you wanted. I know I told you I charge a flat fee, and I'm not going to go back on that, but I just want you to know, "professor," it wasn't nearly enough.

But anyway. Through means I'd... rather not discuss, I found out what you wanted to know, and here's the instructions, just like you asked.

In any city, in any country, go to any mental institution or halfway house you can get yourself to. They're not easy to find, believe me; for our purposes, at least, a hospital with a psych ward should do just fine. Find an orderly, it doesn't matter who, and ask to see the "Holder of Betrayal." I'm told they'll shoot you a look of combined shock and horrible emotional devestation, but you have to just look them dead in the eyes and try not to blink. They'll take you to a door that should lead to an ordinary room, open it for you and tell you to "take your time." As soon as you walk in, though, the door will lock behind you and the lights will go off. You'll hear this laughter that's just barely outside what you'd expect from a normal human being, an echoing, piercing sound. And this is where it starts to get weird.

You know, I'm not actually an expert on this stuff. I've never tried any of these little games, myself. You guys pay well, and I'm a man who knows his price, but you get up to some eerie shit. I just wanted to let you know that just hearing about this never gets any easier for me, and this is one of the most unpleasant ones I've run across yet.

The lights come back on after a while. They're not the same kind of annoying, lightly buzzing fluorescent lights that were there just a minute ago, though. These are a sickly yellow, with that kind of glow you get on a lightbulb that's moments away from death that doesn't really penetrate the darkness, and instead just casts everything in this upsetting half-light. The room is gone, too, and now it's a hallway, but it's completely nondescript. Along the walls are portraits that are just a bit too real, that change like those holographic movie cases as you walk past into that same awful expression that took over the worker before.

At the end, there's a door. Open that up, and don't turn around. Just go inside. There's going to be somebody here. One person or more. Men, women - hell, maybe kids - it doesn't matter. They'll be chained to the wall, starved and pleading through cracked, bleeding throats for your help. You've got to give it to them. You'll find a key, and you can use that to unhook their shackles. Help them to their atrophied feet. Tell them you can get them out of there. Guide them out the door opposite the one you entered through. Now you're outside, but it's more like a morbid dreamscape, a mockery of real life. It's overcast, and the streets are empty, but it looks real enough. Don't be fooled. It's not.

Follow the street; there's only one way to go. At the end is something resembling a fortress, with a big portcullis attached to a chain, covered in hooks. Your entourage is going to be a little nervous by now, because even though they haven't been outside for a while, they know it didn't look like this last time. Reassure them and tell them it's fine. Then, one by one... there's no easy way to say it, prof. You've got to kill them.

Maybe you can bring a gun or something, but I don't think it realy matters how. After the first one, if there's more, the others will try running, but their disused ankles will snap under their own weight. Once it's all taken care of, hook up their corpses to the hooks on the chain. Their faces will be locked in that god damn expression again, but try not to let it bother you. Their weight will cause the portcullis to rise.

Behind it, on a bare throne, is the Holder you're looking for. Also wearing that expression. Are you sick of it yet? He's just going to stare at you. Get your composure, and ask him, "what if I throw away my responsibilities for personal gain?"

He's going to tell you about all these betrayals in history. It's going to take forever, but you have to look him in his permanently-horrifying eyes as he recites them. Surpress the nausea, and you've done it. You've got your object.

I hope that helps. And next time you need my help, I'm increasing my fee. I've still got nightmares from digging all this up.

Yours,

Investigator C.

------------------------------------------------

Sent May 14 2011, 9:46 PM

from: thewarden@unitedseekers.net
to: investigator_c@unitedseekers.net

Subject: re: Holder of Betrayal

Thanx for the info C. In xchange heres what you wanted to know for the prof AND I SWEAR THIS IS THE LAST OF WHAT I KNOW ABOUT THIS GUY.

So after the thing with the portculis you go inside and the Holders there on a throne. DONT ASK HIM ANYTHING. Thats really important. If you sent somebody in before you and they asked him a question hell be wearing their face, and hell give you the object.

To be clear thats Object 273, the Coat of Betrayal. Apparently when you wear it you can double your own strength, but youll be constantly tormented by the horrible screams of whoever you sent in before you, and youll vividly see them tortured on the edge of your vision at all times, 1 week for each hour you wear the coat. I dont know if thats true tho.

Anyway give the prof my regards.

- Ward

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