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History
The Holder of the Paranoid
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls herself "The Holder of the Paranoid." If the person at the desk claims that the Holder has been sent home, reply with a hardy "Good day!" and go straight home. Don't speak or share eye contact with anyone, for their words and gaze will haunt you and rend your mind asunder. If the worker flinches and nods three times, however, follow her. She will lead you down a clean and brightly lit hallway, with closed doors lining the walls. Each door is painted a bright color and adorned with a three digit number. Beyond the doors you can hear various mumblings. The worker will stop at one of two doors. If the door is yellow and has a number that ends with the number 6, demand that she take you to the true door. If she stops at a blue door with a number that ends with the number 9, ask in a calm voice "May you show me inside?" One of two things may happen at this point. The worker may refuse. Should this be the case, you must bow to her politely and leave the same way you came. Should the worker oblige to your request, you must thank her three times. Be sure not to change your wording at all during any of the three thanksgivings, for if you even stutter your guide will become violent and will attempt to end you while screaming bloody murder. When you are finished thanking her, she will open the blue door in front of you. As soon as the tiniest crack between the door and its frame are made, a horrible guttural screaming will reach your ears. Do not attempt to block it out, for if you do it will echo throughout your psyche for eternity and drive you to insanity. Embrace the horrid screams, for they shall lead you on. As you enter the room, you notice there is no light inside aside from whatever light spills in from the hallway. Standing in the room, you can feel bursts of wind as the howling screams echo around you. Behind you the door closes and you are met with darkness and silence. Now from here on out you must be your only guide. If you find yourself frozen in fear, you have already failed your quest. Hold your breath and count to seven and a swift and silent death will be your reward. If you can still open and close your hands and wiggle your toes, you must take nine steps forward. With each step you take, you will begin to feel the breathing of many people around you. As soon as you take your fifth step, you will feel the caress of many hands upon your flesh. Do not waver or end your steps or the breaths will turn to dark screams and the light touches upon your body will tear the skin and muscle from your very bones. After the nine steps are taken, the breathing and touch will cease and to your right, out of the corner of your eye, shines a dim white light. It will increase in brightness as it comes closer to you. If you turn toward it, the light's source will burn into your retinas and every unspeakable horror your mind can conceive will gnaw at your body, driving you into a screaming frenzy that will end in the gargles of your bloody, torn throat being consumed by the horrors. If the light stops in its journey toward you, you may turn to face it. Standing in front of you is a visible man, the bright light glowing from inside him illuminating his organs and visceral features. He will motion for you to follow him. Be sure to stay close behind him and do not look back. After a while the visible man will lose his light and will fade to darkness. As soon as this happens, stand still. You must call out with your loudest voice "It has been awhile! I'm here for a visit!" If you have truly spoken with your loudest voice, the darkness will brighten. The room will be revealed to be a warm and cozy place, with a fireplace, a bed, a table and chairs, and a rocking chair. In the rocking chair sits an old woman. She gives off a grandmotherly vibe and as soon as you meet her gaze, she smiles warmly at you and motions for you sit down. Now you must take a chair from the table and place it one foot in front of the rocking chair. Sit in it so that you are facing the woman and her gaze meets your own. If you attempt to converse with the old woman, she will nod politely and eventually fall sleep. If this happens you will never be able to leave, your body frozen in place forever. Look directly into the old woman's eyes and ask "Why does He see them yet doesn't believe them." After being asked this, the woman will begin to to weave a tale. She speaks of all things unknown and dark. She whispers about the things man sees in his nightmares and catches out of the corner of his eye. She tells you of the touch you feel when you are alone and she laughs at the way man flinches as he reacts to the visions of his own imagining. At this moment, your chair will be hit with a shocking force from behind. Do not cry out or turn around to face the source, or the old woman's shape will melt away to reveal a pale and sickly Thing with large melancholy jaws. The Thing will scratch the flesh from your bones and maul you until you shuffle off your mortal coil. Ignore the blow and the woman will continue to smile. She will reach into her blouse pocket and take out a pair of glasses. She cleans them with a cloth before putting them on. She looks at you with them on, laughs once more, removes them, and hands them to you. Blink slowly three times and you will return to the waiting room where you began. The Glasses are Object 160 of 538. To wear them is to see the others and to see the things you wish you shouldn't have.
Object #
of 538
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